﻿// -----------------------------------------------------------------------
// <copyright file="LevelData.cs" company="Diddly Squad">
// </copyright>
// -----------------------------------------------------------------------
using System.Collections.Generic;

namespace DiddlySquatDataTypes
{
	
	/// <summary>
	/// Data structure for sacing levels
	/// </summary>
	public class LevelData
	{
		public List<SavedObstacle> SavedObstacles { get; set; }

		public SaveGame SaveGame { get; set; }

		public LevelData() { }

		public LevelData(List<SavedObstacle> savedObstacles, SaveGame saveGame)
		{
			this.SavedObstacles = savedObstacles;
			this.SaveGame = saveGame;
		}

	}
}
